Design Integration Laboratory

Architecture 584 - Spring 1996

Cottage Grove Public Library


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Scheme Development Model Notes

For Monday I'd like you to go to the next step, keeping your program
from model intact as progress documentation, and then reassembling the
program form into a variety of arrangements, working toward one or more
viable building schemes that take into account both the program and the
external massing considerations.

A nice way to organize this would be to have each new variant in it's
own phase.  Since the building model at this stage is quite small, this
should be very practical, and it will allow you to switch back and forth
between scheme variants easily.  Each time you want to spawn a new
variation of your scheme, just select all of the current variant, copy
that model to the clipboard, then deselect by double-clicking the Arrow
tool, then use the Phases window to make the next phase "current", and
to hide the Phase you were just working in, then click in the model
window once to activatye the window, Paste the objects fron the
clipboard into the new phase, and finally, Save As... with an increment
in the version number for your overall scheme model file.  Now, you can
move the objects around freely, and still have an instantly access to
the last version you were working on.

I've found this approach makes it very comfortable to try ideas quickly
and easily, because you can always back up easily, to any previous idea,
or go forward using half of one approach combined with half of another,
or generally follow whatever path your design exploration calls for.

To make it easier for you to get started working this way, I've made a
"seed file" designed to easily accomodate a long series of variations of
one general scheme thread.  The file is called "Library Scheme-Name
A-1.0", and it is available on Arch. Forest in the studio "References"
folder.  Put it your own family name for "Name", use different letters
to code different major schemes, while keeping the variants of one
scheme thread together within a single model file, and you should be
able to work up a lot of stuff pretty smoothly.

The seed file is registered to the studio site model, with a benchmark
provided for reference, and it also includes a set of views registered
to the site model, so you can study your developing schemes in this
little variations model, or quickly copy and paste any variant over into
a copy of the main site model to view it in full context.

This file has been further modified by the addition of a project-specific
materials list, founf and applied via the Object Info box, which allows
you to label blocks by their program group.  Once a block has been
labeled by giving it a "materials" name, like "adult-ciruclation", you
can read back the label of the block by selecting it and looking at its
object info settings.

In the near future, these material names may also be used to apply 3D
graphic labels to the program block objects, using DesignWorkshop 1.5.


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http://www.dil.uoregon.edu/courses/96.2/studios/a584.s96/a584.s96.scheme.html - Posted 96.04.27 KMM, rev. 96.04.27