For Monday I'd like you to go to the next step, keeping your program from model intact as progress documentation, and then reassembling the program form into a variety of arrangements, working toward one or more viable building schemes that take into account both the program and the external massing considerations. A nice way to organize this would be to have each new variant in it's own phase. Since the building model at this stage is quite small, this should be very practical, and it will allow you to switch back and forth between scheme variants easily. Each time you want to spawn a new variation of your scheme, just select all of the current variant, copy that model to the clipboard, then deselect by double-clicking the Arrow tool, then use the Phases window to make the next phase "current", and to hide the Phase you were just working in, then click in the model window once to activatye the window, Paste the objects fron the clipboard into the new phase, and finally, Save As... with an increment in the version number for your overall scheme model file. Now, you can move the objects around freely, and still have an instantly access to the last version you were working on. I've found this approach makes it very comfortable to try ideas quickly and easily, because you can always back up easily, to any previous idea, or go forward using half of one approach combined with half of another, or generally follow whatever path your design exploration calls for. To make it easier for you to get started working this way, I've made a "seed file" designed to easily accomodate a long series of variations of one general scheme thread. The file is called "Library Scheme-Name A-1.0", and it is available on Arch. Forest in the studio "References" folder. Put it your own family name for "Name", use different letters to code different major schemes, while keeping the variants of one scheme thread together within a single model file, and you should be able to work up a lot of stuff pretty smoothly. The seed file is registered to the studio site model, with a benchmark provided for reference, and it also includes a set of views registered to the site model, so you can study your developing schemes in this little variations model, or quickly copy and paste any variant over into a copy of the main site model to view it in full context. This file has been further modified by the addition of a project-specific materials list, founf and applied via the Object Info box, which allows you to label blocks by their program group. Once a block has been labeled by giving it a "materials" name, like "adult-ciruclation", you can read back the label of the block by selecting it and looking at its object info settings. In the near future, these material names may also be used to apply 3D graphic labels to the program block objects, using DesignWorkshop 1.5.
http://www.dil.uoregon.edu/courses/96.2/studios/a584.s96/a584.s96.scheme.html - Posted 96.04.27 KMM, rev. 96.04.27