These steps are based on the idea that you are recreating an already-existing image. However, once you have a feeling for how it goes, the same steps will apply to creating an image from your imagination.
It is recommended that you save new versions of your painting file periodically during the process of developing your painting. As well as being good backup policy, this will allow you to easily back up and try again if a step gets a little out of control.
Be sure to take advantage of how selected areas can be used to mask off or isolate the effects of various painting and editing tools, especially as your painting gets more developed.
1) Start with an oversize canvas. Select a rectangular area in the middle of the canvas representing your actual painting and fill the rectangle with a neutral background color from your source image.
2) Layout the perspective armature of the painting using lines in another neutral color.
Note: For a one-point perspective like this example, since the single vanishing point lies conveniently within the picture frame, the oversize canvas is not really necessary. But for a two point (or three point) perspective, where the vanishing points may be widely separated along the horizon line, the large canvas is a great convenience.
3) Fill in the layout with solid colors.
Example layout, partially filled in with solid colors, and with the beginnings of shading adjustments.Even though shading adjustments you make to solid colors might be wiped out if you replace the solid color with a texture at a later step, they are helpful for establishing the overall composition and color balance of the painting. And, depending on the scene you're painting, many areas may remain in solid color.
4) Critique and refine the perspective, size, and proportion of major elements.
5) Crop the canvas to size, using the Crop tool.
You can delay the cropping step as long as you want. If you delay cropping, you'll be working with a bigger file, but with 32MB RAM and a new, mostly empty hard disk, that shouldn't be a problem.
I personally like to keep the canvas large, to use the borders as a scratch space for trying things out. But if you wait too long before cropping, it can throw off your sense of the overall feeling of the actual painting.
6) Add major foreground elements.
7) Optional -- Save Selections for tricky shapes you may need to rework repeatedly.
Note that it is easy to select shapes when they are filled with one solid color, but it can be very hard to select them later, when they're textured with more complex color mixtures. If you think ahead and save a selection when the shape is still a solid color, you'll be able to reselect later a lot more easily.
8) Add gradients and textures.
Texture Example, before Filters.
Texture Example, after Monochromatic Noise Filter.
Example layout, partially filled in with solid colors, with the beginnings of shading adjustments, and with some initial texturing. The texture on the right-hand side of the image was adjusted so the bricks would be in proper perspective using the Image:Effets:Distort command. Because of the extereme perspective, it had to be adjusted repeatedly in a helper canvas before using Paste Into to put into into the main painting.
9) Add remaining details.
10) Enhance shade and shadow with Burn and Dodge.
11) Step back, critique and refine.
12) Step back, critique and refine.
Send e-mail: matthews@artifice.com
http://www.dil.uoregon.edu/courses/96.4/a222.f96/a222.f96.pspainting.html
- Posted 95.10.05 KMM, rev. 96.09.30