Design Integration Laboratory

Architecture 422/522 & 610


Presentation Approaches

If we try to think of all the different possible approaches we could take to presenting an architectural design, we realize there are many dimensions to the choice of a presentation approach. However, we can start with a fundamental generalization:

All good presentations do at least one thing. They communicate important ideas and feelings to the audience.

This holds true whether we present with hand-made pencil and paper drawings, or with digitally composited synthetic and photographic interactive video.

But to start giving some structure to the world of presentation possibilities, we can define some the key choices:


Audience Size
Individual --
Portfolio Book,
PC Screen
Small Group --
Presentation Boards,
Large Hi-Res Monitor
Large Group --
Projected Images


Spontaneity vs. Control
Free Wandering --
Picture Book,
Browsing Interface
Guided Exploration --
Presentation Boards,
Sequential Interface
Hard Sequence --
Movie, Slide Show


Production Values
Informal --
Freehand Sketches, Straight DW Images
Moderate --
Hardline Pencil,
PowerCADD
High Style --
Ink on Mylar,
Adv. Radiance

Notice that these fundamental issues represent choices to be made whether we use digital or hand-craft media. Whatever the media, the presentation can be designed, just like a building.


Tips and Observations

Wall-mount Presentation Boards

These are overall set pieces, and overall composition is on display.
These should normally either read from left to right or from center outward.
Center outward implies a symmetrical composition.
Usually comes to rest with the heavier parts toward the bottom, roofs at the top.
Coordinate the viewers angle of gaze to enhance the sense of whole.
Coordinate a set of small views to balance on large one.
Place drawings in meaningful and coordinated positional relationships.
Balance your content.


Slide Shows

A definitive sequence is defined, so make it a good one.
Observe the power of transitions.
Establish patterns, then interrupt them - with good reason - for emphasis.
Each image stands for a moment as a set piece itself.
Sequences of balance, color, brightness, mood, size, scale, texture ...

Movies and Walkthroughs

Always ask 'what am I showing with motion beyond what I'd show in a still.'
(Or else come across as pretentious.)
Put the viewer THERE -- but --
Don't be too literal about the sequence -- a good film condenses weeks of living into a couple of hours. Show the highlights, don't just walk everywhere.
Continuity still counts. Establish the context for every view for orientation.


Interactive Multimedia

Here there is neither guarranteed sequence, nor wholistic overview.
Coherence needs to come through the intrinsic connections within the information.
How does the viewer not get lost?
What is the viewer's agenda?
How does the viewer take control?
How does the viewer play?
Define and refine a navigation metaphor.


Plan for Interative Design of Your Presentation


Only an expert can expect to experiment at the last minute and have it work just right!



Technologies


Apple Macintosh Technologies
QuickDraw, QuickDraw GX, PostScript, QuickTime, QuickTime VR, QuickDraw 3D


Macintosh Software
Primary Production -- Photoshop, PowerCADD, DesignWorkshop, Radiance, etc.

3D Animation -- Electric Image, Strata Studio Pro, Infini-D, etc.
'Natural Media' Sketching-- Fractal Painter
Still Compositing -- Photoshop
Layout -- Claris Works, PageMaker, Quark Express

Digital Slide Shows -- JpegView, Powerpoint, Persuasion

Digital Video and Mostion Compositing-- Adobe Premiere, VideoShop



Combinations
Hand --> Digital

Digital --> Hand

Hand & Digital

Synthetic --> Photographic

Photographic --> Synthetic


Foreground, Background, Detail, Overview ...



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This document is provided for on-line viewing only, except as printed by Author.
© 1996 Kevin Matthews, All Rights Reserved.

http://www.dil.uoregon.edu/courses/a522.w96/a522.w96.presentation.html - Posted 96.03.05 KMM, rev. 96.03.05